Website powered by

The Demon Hunters Project | Thesis Showcase

This is the gallery compilation of my Master's Thesis. My chosen topic was translating stylized 3D characters into realistic variants of themselves using materials, propotions/anatomy, and techniques to achieve drastic differences in stylizations. For the realistic versions, I wanted to learn and follow as many current character creation trends. For the stylized versions I wanted to study and use the Netflix Castlevania style from Powerhouse Animation.

This project took me about 1 year to complete in it's entirety, starting back in Summer 2019 and ending in late June.

I really wanted to focus on improving my stylized character creation and also finally dive into creating realistic characters. These three were my first time doing any sort of realistic modeling for character art. This was also a really good chance for me to work on my concepting and look-dev skills, and the challenge of merging Western and Cyberpunk Aesthetics was a fun undertaking.

Demon Hunters | Model Viewer | Realistic Version

Demon Hunters | Model Viewer | Stylized Version

Maelstrom | Style Comparison

Maelstrom | Style Comparison

Switchblade | Style Comparison

Switchblade | Style Comparison

Kaleb | Style Comparison

Kaleb | Style Comparison

Cyberpunk Fashion Research

Cyberpunk Fashion Research

Western Aesthetics Research

Western Aesthetics Research

Switchblade | Character Concept Sheet | In the Style of Powerhouse Animation

Switchblade | Character Concept Sheet | In the Style of Powerhouse Animation

Switchblade | Outfit Thumbnails

Switchblade | Outfit Thumbnails

Maelstrom | Character Concept Sheet | In the Style of Powerhouse Animation

Maelstrom | Character Concept Sheet | In the Style of Powerhouse Animation

Maelstrom | Outfit Thumbnails

Maelstrom | Outfit Thumbnails

Demon Hunters | Powerhouse Animation Style practice

Demon Hunters | Powerhouse Animation Style practice

Mesh "Modularity" - Helped to speed up the creation of 3 characters with a stylized version for each (Total 6)

Mesh "Modularity" - Helped to speed up the creation of 3 characters with a stylized version for each (Total 6)

Zwrap | Used to expedite the process by warping the Hybrid retopo'd head to either the realistic or stylized high poly

Zwrap | Used to expedite the process by warping the Hybrid retopo'd head to either the realistic or stylized high poly

Clothing "Modularity" - Quicken times for character clothing by using the same hybrid method as the base meshes

Clothing "Modularity" - Quicken times for character clothing by using the same hybrid method as the base meshes

Translating the Powerhouse style to 3D

Translating the Powerhouse style to 3D

Skin Texturing in Substance | All skin is Handpainted. No scans.

Skin Texturing in Substance | All skin is Handpainted. No scans.

UE4 Lighting Setup

UE4 Lighting Setup

UE4 Technical Lighting | Lighting affects Skin color in different ways

UE4 Technical Lighting | Lighting affects Skin color in different ways